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Animation/Motion Graphics

These are animations based on logic/math and are not keyed by hand. The purpose is to show what is possible, so the emphasis is not on ray traced renders.

A very flexible procedural setup for creating cyclic chains traversing around wheels of any kind ans size.

A little higher quality image from "A simple turntable animation".
The gear system is very much automated (including the animation) and the wood texture is completely procedural. The horse mesh is kindly provided by Polyhaven.com

A little higher quality image from "A simple turntable animation".
The gear system is very much automated (including the animation) and the wood texture is completely procedural. The horse mesh is kindly provided by Polyhaven.com

A simple turntable animation.

Blender animation created from MIDI input used to drive the piano keys

Digital fern Procedurally animated via Blender's Geometry Nodes.

Just some basic coordinate system manipulation and animation.

Basic wire animation done via Geometry nodes in Blender.

Creating utility poles the fast way via Blender's Geometry Nodes.

Text outline made from bridges created in Blender's Geometry nodes.

Animation possibilities with Blender's Geometry Nodes.

Curves generated from CSV input file via Blender's Python API and Geometry Nodes.

A little more detailed Cycles render of the character in the next video, just to show the details. The bark is also procedurally instanced geometry

A little more detailed Cycles render of the character in the next video, just to show the details. The bark is also procedurally instanced geometry

Bark and growing mushrooms created via Blender's Geometry Nodes.

Tumbling utility pole with wires kept in place by Blender's Geometry Nodes.

Geometry digesting sphere. created via Blenders Geometry Nodes and Shader Nodes.

Looping animation of a camera following mushrooms traveling on a hilly plane. Blender Geometry Nodes.

Caterpillar automatically walking along a curve on a hilly plane. Blender Geometry Nodes.

Looping landscape generation using Blender's Geometry Nodes.