Some procedural Content Generation (PCG) created in Unreal Engine 5.3 and some testing of performing facial animation using Metahuman and an iPhone, and combining the facial animation with body animations.
Procedural content generation in UE5.3
Procedural content generation in UE5.3
Procedural content generation in UE5.3
MetaHumans with individual Facial performance animations created by using an iPhone and Body animations applied.