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Erosion

I don't think the other tools like World Creator, GAEA, World Machine and others are capable of producing erosion animations so I created my own in blender using Geometry- and shader nodes. It's not as fast as the other ones for creating erosion stills, but it is endlessly more flexible and can do erosion time-laps.

500 million years of erosion in 20 seconds.
Everything was done in Blender's Geometry Nodes except for the trees, rocks and grass assets and the texturing. The placement of these were controlled by geometry nodes and shader nodes though.

Time-laps erosion using geometry nodes in blender.