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Environment renders and Latent Noise

A wet scene

Modelled a tent using some cloth sim and placed it in a cozy location with trees, ferns. mushrooms and a small stream.

Modelled a tent using some cloth sim and placed it in a cozy location with trees, ferns. mushrooms and a small stream.

Modelled a tent using some cloth sim and placed it in a cozy rainy location with trees, ferns. mushrooms and a small stream.

Modelled a tent using some cloth sim and placed it in a cozy rainy location with trees, ferns. mushrooms and a small stream.

Blender Cycles render.

Blender Cycles render.

Image 1a:  A Blender Cycles 3d render.

Image 1a: A Blender Cycles 3d render.

Image 1b: Image 1a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Image 1b: Image 1a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Image 2a: A Blender Cycles 3d render.

Image 2a: A Blender Cycles 3d render.

Image 2b: Image 2a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Image 2b: Image 2a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Image 3a:  A Blender Cycles 3d render.

Image 3a: A Blender Cycles 3d render.

Image 3b: Image 3a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Image 3b: Image 3a Stable Diffusion upscaled with some latent noise added to allow the AI to add some details by "hallucinating" a little.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.

Blender Cycles render.